Project

Novel Input & Output

Human-Computer Interaction and Visualization

Overview

The nature and quality of interaction can be dramatically affected by both the input sensing capabilities and output display characteristics of an interactive system. We are interested in exploring novel input and output configurations to help guide and inform future system designs that may be deployed on a wider scale as these technologies mature.

Related Resources

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Publication

2021

MeetingMate: an Ambient Interface for Improved Meeting Effectiveness and Corporate Knowledge Sharing

We present MeetingMate, a system for improving meeting effectiveness…

Publication

2020

AuthAR: Concurrent Authoring of Tutorials for AR Assembly Guidance

Augmented Reality (AR) can assist with physical tasks such as object…

Publication

2016

ExoSkin: On-Body Fabrication

There is a long tradition for crafting wearable objects directly on…

Publication

2016

Faster Command Selection on Touchscreen Watches

Small touchscreens worn on the wrist are becoming increasingly common,…

Publication

2016

RetroFab: A Design Tool for Retrofitting Physical Interfaces using Actuators, Sensors and 3D Printing

We present RetroFab, an end-to-end design and fabrication environment…

Publication

2015

Candid Interaction: Revealing Hidden Mobile and Wearable Computing Activities

The growth of mobile and wearable technologies has made it often…

Publication

2015

MoveableMaker: Facilitating the Design, Generation, and Assembly of Moveable Papercraft

In this work, we explore moveables, i…

Publication

2015

NanoStylus: Enhancing Input on Ultra-Small Displays with a Finger-Mounted Stylus

Due to their limited input area, ultra-small devices, such as…

Publication

2015

Supporting Subtlety with Deceptive Devices and Illusory Interactions

Mobile devices offer constant connectivity to the world, which can…

Publication

2015

Tactum: A Skin-Centric Approach to Digital Design and Fabrication

Skin-based input has become an increasingly viable interaction model…

Publication

2015

Typing on Glasses: Adapting Text Entry to Smart Eyewear

Text entry for smart eyewear is generally limited to speech-based…

Publication

2014

Swipeboard: A Text Entry Technique for Ultra-Small Devices That Supports Novice to Expert Transitions

Ultra-small smart devices, such as smart watches, have become…

Publication

2013

The Effect of Time-based Cost of Error in Target-directed Pointing Tasks

One of the fundamental operations in today’s user interfaces is…

Publication

2012

Implanted User Interfaces

We examine implanted user interfaces of very small mobile devices…

Publication

2011

Comet and Target Ghost: Techniques for Selecting Moving Targets

Numerous applications such as simulations, air traffic control…

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