Publication
Sampling, synthesis, and input devices
AbstractMany efforts in computer graphics focus on mimicking reality to generate images and 3D models that capture the same visual fidelity and realistic properties as the physical world. Traditionally, these efforts start with an empty canvas. A combination of algorithmic techniques and user input is then applied to synthesize each element and layer visual effects until the desired fidelity and expression are achieved.Recent innovations with input devices promise to significantly alter this process from a start-from-scratch synthesis procedure to a sampling procedure. Elements from our physical environment are scanned to capture relevant 2D images or 3D content and then imported, manipulated, and merged with other imported artifacts or computer-generated elements. These “spatial sampling” approaches will drive some significant future trends in computer graphics.
Download publicationRelated Resources
See what’s new.
2013
Community Enhanced Tutorials: Improving Tutorials with Multiple Demonstrations
Web-based tutorials are a popular help resource for learning how to…
2013
Using General Modeling Conventions for the Shared Development of Building Performance Simulation Software
The building performance simulation community applies theory from…
2012
An optimization approach for extracting and encoding consistent maps in a shape collection
We introduce a novel approach for computing high quality…
2000
Interacting with smoke and fire in real time
The simulation of fluids is one of the most challenging problems in a…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us