Publication
Sampling, synthesis, and input devices
AbstractMany efforts in computer graphics focus on mimicking reality to generate images and 3D models that capture the same visual fidelity and realistic properties as the physical world. Traditionally, these efforts start with an empty canvas. A combination of algorithmic techniques and user input is then applied to synthesize each element and layer visual effects until the desired fidelity and expression are achieved.Recent innovations with input devices promise to significantly alter this process from a start-from-scratch synthesis procedure to a sampling procedure. Elements from our physical environment are scanned to capture relevant 2D images or 3D content and then imported, manipulated, and merged with other imported artifacts or computer-generated elements. These “spatial sampling” approaches will drive some significant future trends in computer graphics.
Download publicationRelated Resources
See what’s new.
2024
Connect with our Research Connections Speaker SeriesLearn about how Mycelium, the vegetative part of fungi, can be used to…
2013
Comparison of User Performance in Mixed 2D-3D Multi-Display EnvironmentsStereoscopic displays and volumetric 3D displays capable of delivering…
2017
Bio Computational Evolution: The Next Generation of Software for Synthetic BiologyPioneering the intersection between synthetic biology, architecture,…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us