Publication
Quad/Triangle Subdivision
AbstractIn this paper we introduce a new subdivision operator that unifies triangular and quadrilateral subdivision schemes. Designers often want the added flexibility of having both quads and triangles in their models. It is also well known that triangle meshes generate poor limit surfaces when using a quad scheme, while quad-only meshes behave poorly with triangular schemes. Our new scheme is a generalization of the well known Catmull-Clark and Loop subdivision algorithms. We show that our surfaces are C1 everywhere and provide a proof that it is impossible to construct a C2 scheme at the quad/triangle boundary. However, we provide rules that produce surfaces with bounded curvature at the regular quad/triangle boundary and provide optimal masks that minimize the curvature divergence elsewhere. We demonstrate the visual quality of our surfaces with several examples.
Download publicationRelated Resources
See what’s new.
2024
Autodesk Research Turns Vision into Reality with Fully Fabricated DroidSee how Autodesk Research fully fabricated a droid…
2021
UVStyle-Net: Unsupervised Few-shot Learning of 3D Style Similarity Measure for B-RepsBoundary Representations (B-Reps) are the industry standard in 3D…
2003
Computer Mediated Communication among Teams: What are “Teams” and how are they “Virtual”?This chapter is concerned with computer-mediated communication among…
2013
Cross-sectional Structural Analysis for 3D Printing OptimizationWe propose a novel cross-sectional structural analysis technique that…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us