Publication
Quad/Triangle Subdivision
AbstractIn this paper we introduce a new subdivision operator that unifies triangular and quadrilateral subdivision schemes. Designers often want the added flexibility of having both quads and triangles in their models. It is also well known that triangle meshes generate poor limit surfaces when using a quad scheme, while quad-only meshes behave poorly with triangular schemes. Our new scheme is a generalization of the well known Catmull-Clark and Loop subdivision algorithms. We show that our surfaces are C1 everywhere and provide a proof that it is impossible to construct a C2 scheme at the quad/triangle boundary. However, we provide rules that produce surfaces with bounded curvature at the regular quad/triangle boundary and provide optimal masks that minimize the curvature divergence elsewhere. We demonstrate the visual quality of our surfaces with several examples.
Download publicationRelated Resources
See what’s new.
2017
AMI: An Adaptable Music Interface to Support the Varying Needs of People with DementiaDementia is a progressive, degenerative syndrome that erodes…
2011
Building Information Modeling and Heritage DocumentationDespite the widespread adoption of building information modeling (BIM)…
2010
ToolClips: An investigation of contextual video assistance for functionality understandingWe investigate the use of on-line contextual video assistance to…
2011
Space Layout in Occupant Behavior SimulationOccupant behavior is widely regarded as one of the most significant…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us