Publication
The design of a GUI paradigm based on tablets, two-hands, and transparency
AbstractAn experimental GUI paradigm is presented which is based on the design goals of maximizing the amount of screen used for application data, reducing the amount that the UI diverts visual attentions from the application data, and increasing the quality of input. In pursuit of these goals, we integrated the non-standard UI technologies of multi-sensor tablets, toolglass, transparent UI components, and marking menus. We describe a working prototype of our new paradigm, the rationale behind it and our experiences introducing it into an existing application. Finally, we presents some of the lessons learned: prototypes are useful to break the barriers imposed by conventional GUI design and some of their ideas can still be retrofitted seamlessly into products. Furthermore, the added functionality is not measured only in terms of user performance, but also by the quality of interaction, which allows artists to create new graphic vocabularies and graphic styles.
Download publicationRelated Resources
See what’s new.
2023
Embedding Experiential Design Knowledge in Interactive Knowledge GraphsHow experiential knowledge from professional designers can be…
2004
Temporal Thumbnails: Rapid Visualization of Time-Based Viewing DataWe introduce the concept of the Temporal Thumbnail, used to quickly…
2001
Social Affordances: Understanding Technology Mediated Social Networks at WorkComputer-mediated communication (CMC) technology includes messaging…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us