Publication
Sampling, synthesis, and input devices
AbstractMany efforts in computer graphics focus on mimicking reality to generate images and 3D models that capture the same visual fidelity and realistic properties as the physical world. Traditionally, these efforts start with an empty canvas. A combination of algorithmic techniques and user input is then applied to synthesize each element and layer visual effects until the desired fidelity and expression are achieved.Recent innovations with input devices promise to significantly alter this process from a start-from-scratch synthesis procedure to a sampling procedure. Elements from our physical environment are scanned to capture relevant 2D images or 3D content and then imported, manipulated, and merged with other imported artifacts or computer-generated elements. These “spatial sampling” approaches will drive some significant future trends in computer graphics.
Download publicationRelated Resources
See what’s new.
2012
Magic Finger: Always-Available Input through Finger InstrumentationWe present Magic Finger, a small device worn on the fingertip, which…
2011
TouchCuts and TouchZoom: Enhanced Target Selection for Touch Displays using Finger Proximity SensingAlthough touch-screen laptops are increasing in popularity, users…
1996
Graspable User InterfacesThis dissertation defines and explores Graspable User Interfaces, an…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us