Publication | Graphics Interface Conference 2017
Ivy
Exploring Spatially Situated Visual Programming for Authoring and Understanding Intelligent Environments
Abstract
Ivy: Exploring Spatially Situated Visual Programming for Authoring and Understanding Intelligent Environments
Barrett Ens, Fraser Anderson, Tovi Grossman, Michelle Annett, Pourang Irani, George Fitzmaurice
Graphics Interface Conference 2017
The availability of embedded, digital systems has led to a multitude of interconnected sensors and actuators being distributed among smart objects and built environments. Programming and understanding the behaviors of such systems can be challenging given their inherent spatial nature. To explore how spatial and contextual information can facilitate the authoring of intelligent environments, we introduce Ivy, a spatially situated visual programming tool using immersive virtual reality. Ivy allows users to link smart objects, insert logic constructs, and visualize real-time data flows between real-world sensors and actuators. Initial feedback sessions show that participants of varying skill levels can successfully author and debug programs in example scenarios.
Download publicationRelated Resources
1993
The Design and Evaluation of Marking MenusThis research focuses on the use of hand drawn marks as a…
1998
HMDs, Caves & Chameleon: A human-centric analysis of interaction in virtual spaceThere are a various approaches to implementing virtual reality (VR)…
2010
Programmable Matter by FoldingProgrammable matter is a material whose properties can be programmed…
2023
Girl Gang Garage’s Volvo Restoration Inspires Next Generation of TechniciansHow Girl Gang Garage uses Fusion 360 for a vehicle mash-up. …
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us