Interactive Modeling with Mesh Surfaces

AbstractIn the world of modern surface design tools, a mesh is simply a data structure – a scaffold for higher-order basis functions which specify the “true” surface. The price paid for this analytic continuity is complexity in seemingly-simple tasks such as refinement, composition, and direct manipulation. But consider the lowly triangle mesh. With the ability to split and merge edges wherever more detail is needed, or stitch and sew arbitrary boundaries, unstructured high-resolution triangle meshes bring us much closer to the ideal of modeling at the level of surfaces rather than data structures (as has been previously noted).

Download publication

Related Resources

See what’s new.



Results of the Enumeration of Costas Arrays of Order 27

This correspondence presents the results of the enumeration of Costas…



A Multi-cellular Developmental Representation for Evolution of Adaptive Spiking Neural Microcircuits in an FPGA

It has been shown that evolutionary and developmental processes can be…



Mesh Processing

Computer representations of geometry are at the core of most problems…



Expanding Human Creativity with AI 

Examining how generative AI might expand human creativity…

Get in touch

Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.

Contact us