Creating Principal 3D Curves with Digital Tape Drawing


Previous systems have explored the challenges of designing an interface for automotive styling which combine the metaphor of 2D drawing using physical tape with thesimultaneous creation and management of a correspondingvirtual 3D model. These systems have been limited to only2D planar curves while typically the principal characteristiccurves of an automotive design are three dimensional andnon-planar. We present a system which addresses thislimitation. Our system allows a designer to construct thesenon-planar 3D curves by drawing a series of 2D curves usingthe 2D tape drawing technique and interaction style. Theseresults are generally applicable to the interface design of 3Dmodeling applications and also to the design of arm’s lengthinteraction on large scale display systems.

Download publication

Related Resources

See what’s new.



3D-Printed Prosthetics for the Developing World

The growing availability of 3D printing has made it possible for…



Nucleus in Autodesk Maya

Maya has several nodes (such as the Nucleus, Maya nCloth and Maya…



Game-like Navigation and Responsiveness in Non-game Applications

Video and computer games aim to give players a compelling interactive…



The DEVS Formalism

The DEVS formalism is a set of conventions introduced in 1976 for the…

Get in touch

Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.

Contact us