Publication
Reconstructing the Surface of Inhomogeneous Transparent Scenes by Scatter Trace Photography
AbstractWe present a new method for reconstructing the exterior surface of a complex transparent scene with inhomogeneous interior (e.g., multiple interfaces, reflective or painted interiors, etc). Our approach involves capturing images of the scene from one or more viewpoints while moving a proximal light source to a 2D or 3D set of positions. This gives a 2D (or 3D) dataset per pixel, called the scatter trace. The key idea of our approach is that even though light transport within a transparent scene’s interior can be exceedingly complex, the scatter trace of each pixel has a highlyconstrained geometry that (1) reveals the contribution of direct surface reflection, and (2) leads to a simple “scatter-trace stereo” algorithm for computing the local geometry of the exterior surface (depth and surface normals). We present 3D reconstruction results for a variety of scenes that exhibit complex light transport phenomena.
Download publicationRelated Resources
See what’s new.
2025
GraspFactory: A Large Object-Centric Grasping DatasetA large-scale dataset enabling the training of generalizable robotic…
2021
Monitoring on a shoestring: Low cost solutions for digital manufacturingDigital transformation can provide a competitive edge for many…
2013
Development of Discrete Event System Specification (DEVS) Building Performance Models for Building Energy DesignThe discrete event system specification (DEVS) is a formalism for…
2019
Project Dasher: Real-Time Building Performance in BIMProject Dasher is an Autodesk research project using a BIM-based…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us