Publication
Sampling, synthesis, and input devices
AbstractMany efforts in computer graphics focus on mimicking reality to generate images and 3D models that capture the same visual fidelity and realistic properties as the physical world. Traditionally, these efforts start with an empty canvas. A combination of algorithmic techniques and user input is then applied to synthesize each element and layer visual effects until the desired fidelity and expression are achieved.Recent innovations with input devices promise to significantly alter this process from a start-from-scratch synthesis procedure to a sampling procedure. Elements from our physical environment are scanned to capture relevant 2D images or 3D content and then imported, manipulated, and merged with other imported artifacts or computer-generated elements. These “spatial sampling” approaches will drive some significant future trends in computer graphics.
Download publicationRelated Resources
See what’s new.
2023
WorldSmith: Iterative and Expressive Prompting for World Building with a Generative AIUsing multi-modal generative AI to quickly and iteratively visualize…
2023
What’s Next in Robotics ManipulationAlbert Chen, CTO of Forcen, discusses how his company is training…
2007
The Software That Will Take Digital F/X to the Next Level of AwesomeJos Stam is standing on a pearl-white beach under a cloudless sky…
2013
Patina: Smart Heatmaps for Visualizing Application UsageWe present Patina, an application independent system for collecting…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us