Publication
User learning and performance with marking menus
AbstractA marking menu is designed to allow a user to perform a menu selection by either popping-up a radial (or pie) menu, or by making a straight mark in the direction of the desired menu item without popping-up the menu. Previous evaluations in laboratory settings have shown the potential of marking menus. This paper reports on a case study of user behavior with marking menus in a real work situation. The study demonstrates the following: First, marking menus are used as designed. When users become expert with the menus, marks are used extensively. However, the transition to using marks is not one way. Expert users still switch back to menus to refresh their memory of menu layout. Second, marking is an extremely efficient interaction technique. Using a mark on average was 3.5 times faster than selection using the menu. Finally, design principles can be followed that make menu item/mark associations easier to learn, and interaction efficient.
Download publicationAssociated Researchers
Gordon Kurtenbach
University of Toronto
William Buxton
University of Toronto
Related Resources
See what’s new.
2025
Bridging Design, Human Sciences, and Technology with AI ArtCreating an interactive experience for guests at a series of events…
2024
Exploring Inclusivity through Footwear DesignLearn how Autodesk Research is exploring Design and Make innovations…
1988
Rendu realiste de surfaces par la methode du ray tracingLe probleme est de representer une scene sur un plan de projection (…
2020
Contrastive Multi-View Representation Learning on GraphsWe introduce a self-supervised approach for learning node and graph…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us