Publication
Staggered Poses: A Character Motion Representation for Detail–Preserving Editing of Pose and Coordinated Timing
AbstractWe introduce staggered poses—a representation of character motion that explicitly encodes coordinated timing among movement features in different parts of a character’s body. This representation allows us to provide sparse, pose–based controls for editing motion that preserve existing movement detail, and we describe how to edit coordinated timing among extrema in these controls for stylistic editing. The staggered pose representation supports the editing of new motion by generalizing keyframe–based workflows to retain high–level control after local timing and transition splines have been created. For densely–sampled motion such as motion capture data, we present an algorithm that creates a staggered pose representation by locating coordinated movement features and modeling motion detail using splines and displacement maps. These techniques, taken together, enable feature–based keyframe editing of dense motion data.
Download publicationRelated Resources
See what’s new.
2021
LSD-StructureNet: Modeling Levels of Structural Detail in 3D Part HierarchiesGenerative models for 3D shapes represented by hierarchies of parts…
2008
Video Browsing by Direct ManipulationWe present a method for browsing videos by directly dragging their…
2013
A Multi-Site Field Study of Crowdsourced Contextual Help: Usage and Perspectives of End-Users and Software TeamsWe present a multi-site field study to evaluate LemonAid, a…
2001
User Interfaces for Volumetric DisplaysAlthough still in the prototype stage, three-dimensional volumetric…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us