Publication
Staggered Poses: A Character Motion Representation for Detail–Preserving Editing of Pose and Coordinated Timing
AbstractWe introduce staggered poses—a representation of character motion that explicitly encodes coordinated timing among movement features in different parts of a character’s body. This representation allows us to provide sparse, pose–based controls for editing motion that preserve existing movement detail, and we describe how to edit coordinated timing among extrema in these controls for stylistic editing. The staggered pose representation supports the editing of new motion by generalizing keyframe–based workflows to retain high–level control after local timing and transition splines have been created. For densely–sampled motion such as motion capture data, we present an algorithm that creates a staggered pose representation by locating coordinated movement features and modeling motion detail using splines and displacement maps. These techniques, taken together, enable feature–based keyframe editing of dense motion data.
Download publicationRelated Resources
See what’s new.
2012
Sustainability through ComputationThis chapter describes how computation can support individuals,…
2008
An FPGA-based model suitable for evolution and development of spiking neural networksWe propose a digital neuron model suitable for evolving and growing…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us