Publication

Qu0026A: Jos Stam, Autodesk Principal Research Scientist

AbstractAsk animators and VFX artists what was the most challenging part of their work and the answer is invariably: cloth and liquid, and don’t even try to create hair that looks and reacts properly. And then there is the painstaking task of getting the various animated objects and characters to interact properly. But the introduction of Maya Nucleus unified simulation framework takes the first step in easing many of these challenges – and possibly opening the door for a new modeling techniques down the road – by taking a new approach with the animation solver.(The First Fruit from Autodesk’s Acquisition of Maya)

Download publication

Related Resources

See what’s new.

Article

2023

Autodesk and Aspen Digital ask “What are possible futures the world may face in the next 20 years?”

Autodesk and Aspen Digital’s Foresight Group produced…

Publication

2019

An Empirical Study of how Socio-Spatial Formations are influenced by Interior Elements and Displays in an Office Context

The design of a workplace can have a profound impact on the…

Publication

2012

Functional maps: a flexible representation of maps between shapes

We present a novel representation of maps between pairs of shapes that…

Publication

2014

HybridSpace: Integrating 3D Freehand Input and Stereo Viewing into Traditional Desktop Applications

Technologies for 3D input and output are rapidly advancing, and are…

Get in touch

Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.

Contact us