Notes on Adjoint Control of Graphical Simulations

AbstractThis document is one of the course notes that I presented as part of the SIGGRAPH 2004 course called “The Elements of Nature: Interactive and Realistic Techniques.” They complement the paper that I published with Antoine McNamara, Adrien Treuille and Zoran Popovic on controlling fluids using the adjoint method at SIGGRAPH 2004. The paper presents a personal point of view. The paper also provides code to “adjoint” my simple fluid code that I presented at the Game Developer Conference in 2003.

Download publication

Get in touch

Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.

Contact us