Publication
Interactive Modeling with Mesh Surfaces
AbstractIn the world of modern surface design tools, a mesh is simply a data structure – a scaffold for higher-order basis functions which specify the “true” surface. The price paid for this analytic continuity is complexity in seemingly-simple tasks such as refinement, composition, and direct manipulation. But consider the lowly triangle mesh. With the ability to split and merge edges wherever more detail is needed, or stitch and sew arbitrary boundaries, unstructured high-resolution triangle meshes bring us much closer to the ideal of modeling at the level of surfaces rather than data structures (as has been previously noted).
Download publicationRelated Resources
See what’s new.
2023
Foresight in Education & Industry: Laying Down a Common Path for the FutureUsing foresight practices to explore future possibilities with…
2016
ExoSkin: On-Body FabricationThere is a long tradition for crafting wearable objects directly on…
2001
A Service Brokerage Deployment ArchitectureAs more and different services appear over the Internet, there is a…
2009
Physics-based Generative DesignWe present a physics-based generative design approach to interactive…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us