Publication | TechCrunch 2016

How smart materials will literally reshape the world around us

How did we arrive here? Design and engineering used to focus on materials that behaved isotropically — which is to say, uniformly and predictably. In the isotropic age, you would create a design and then assign a material to carry out a specific role in that design. What if, however, you allowed materials to determine design, rather than vice versa? We see this in nature all the time. A seed, for example, works together with a specific environment to create a tree. This is an example of anisotropic materials in action. Unlike isotropic materials, their behavior isn’t predetermined, so their performance can be tailored to their environment. Welcome to the anisotropic age of design.

TechCrunch article by Massimiliano Moruzzi.

Read More

Related Resources

Publication

1999

Exploring bimanual camera control and object manipulation in 3D graphics interfaces

We explore the use of the non-dominant hand to control a virtual…

Publication

2018

Investigating How Online Help and Learning Resources Support Children’s Use of 3D Design Software

3D design software is increasingly available to children through…

Publication

2015

Designing DEVS Visual Interfaces for End-User Programmers

Although the Discrete EVent System specification (DEVS) has over…

Publication

2021

Collective Transport of Unconstrained Objects via Implicit Coordination and Adaptive Compliance

We present a decentralized control algorithm for robots to aid in…

Get in touch

Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.

Contact us