Publication
Diffraction Shaders
Abstract
The reflection of light from surfaces is a fundamental problem in computer graphics. Although many reflection models have been proposed, few take into account the wave nature of light. In this paper, we derive a new class of reflection models for metallic surfaces that handle the effects of diffraction. Diffraction is a purely wave-like phenomenon and cannot be properly modeled using the ray theory of light alone. A common example of a surface which exhibits diffraction is the compact disk. A characteristic of such surfaces is that they reflect light in a very colorful manner. Our model is also a generalization of most reflection models encountered in computer graphics. In particular, we extend the He-Torrance model to handle anisotropic reflections. This is achieved by rederiving, in a more general setting, results from surface wave physics which were taken for granted by other researchers. Specifically, our use of Fourier analysis has enabled us to tackle the difficult task of analyticallycomputing the Kirchhoff integral of surface scattering.
Download publicationRelated Resources
See what’s new.
2025
Explore AI and Innovation at AU 2025Embrace the New Era of Making at AU with Autodesk Research…
2024
Predicting Assembly’s Structural Performance via System-level Validation TestingRead how Autodesk Research is exploring the relationship between the…
2019
An Empirical Study of how Socio-Spatial Formations are influenced by Interior Elements and Displays in an Office ContextThe design of a workplace can have a profound impact on the…
2000
Large displays in automotive designThe ability to display and interact with large-scale representations…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us