Publication

Consensus Meshing

AbstractConsider an algorithm for generating a triangle mesh interpolating a fixed set of 3D point samples, where the generatedtriangle set varies depending on some underlying parameters. In this paper we treat such an algorithm as a means ofsampling the space of possible interpolant meshes, and then define a more robust algorithm based on drawing multiplesuch samples from this process and averaging them. As mesh connectivity graphs cannot be trivially averaged, wecompute triangle statistics and then attempt to find a set of compatible triangles which maximize agreement betweenthe sample meshes while also forming a manifold mesh. Essentially, each sample mesh “votes” for triangles, andhence we call our result a consensus mesh. Finding the optimal consensus mesh is combinatorially intractable, sowe present an eu000ecient greedy algorithm. We apply this strategy to two mesh generation processes – ball pivotingand localized tangent-space Delaunay triangulations. We then demonstrate that consensus meshing enables a genericdecomposition of the meshing problem which supports trivial parallelization.

Download publication

Get in touch

Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.

Contact us