Publication
Adaptive Mesh Booleans
We present a new method for performing Boolean operations on volumes represented as triangle meshes. In contrast to existing methods which treat meshes as 3D polyhedra and try to partition the faces at their exact intersection curves, we treat meshes as adaptive surfaces which can be arbitrarily refined. Rather than depending on computing precise face intersections, our approach refines the input meshes in the intersection regions, then discards intersecting triangles and fills the resulting holes with high-quality triangles. The original intersection curves are approximated to a user-definable precision, and our method can identify and preserve creases and sharp features. Advantages of our approach include the ability to trade speed for accuracy, support for open meshes, and the ability to incorporate tolerances to handle cases where large numbers of faces are slightly interpenetrating or near-coincident.
Download publicationRelated Resources
See what’s new.
2025
MotionMaker: Maya’s Latest AI Tool by ResearchUsing AI to simplify animation workflow while enhancing creativity…
2025
Recently Published by Autodesk ResearchersA selection of papers published recently by Autodesk Researchers…
2013
YouMove: Enhancing Movement Training with an Augmented Reality MirrorYouMove is a novel system that allows users to record and learn…
2015
Exploratory Sequential Data Analysis for Multi-Agent Occupancy Simulation ResultsIn this paper we apply the principles of Exploratory Sequential Data…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us