Publication

Diffraction Shaders

Abstract

The reflection of light from surfaces is a fundamental problem in computer graphics. Although many reflection models have been proposed, few take into account the wave nature of light. In this paper, we derive a new class of reflection models for metallic surfaces that handle the effects of diffraction. Diffraction is a purely wave-like phenomenon and cannot be properly modeled using the ray theory of light alone. A common example of a surface which exhibits diffraction is the compact disk. A characteristic of such surfaces is that they reflect light in a very colorful manner. Our model is also a generalization of most reflection models encountered in computer graphics. In particular, we extend the He-Torrance model to handle anisotropic reflections. This is achieved by rederiving, in a more general setting, results from surface wave physics which were taken for granted by other researchers. Specifically, our use of Fourier analysis has enabled us to tackle the difficult task of analyticallycomputing the Kirchhoff integral of surface scattering.

Download publication

Related Resources

See what’s new.

Publication

2013

Using Templates and Mapping Strategies to Support Analogical Transfer in Biomimetic Design

While biological phenomena can serve as meaningful analogies to…

Publication

2017

Simulation-Based Architectural Design

In recent decades, architects have turned to computer simulation with…

Publication

2001

User Interfaces for Volumetric Displays

Although still in the prototype stage, three-dimensional volumetric…

Publication

2012

Functional maps: a flexible representation of maps between shapes

We present a novel representation of maps between pairs of shapes that…

Get in touch

Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.

Contact us