Publication | Graphics Interface Conference 2017
No Need to Stop What You’re Doing
Exploring No-Handed Smartwatch Interaction
Abstract
No Need to Stop What You’re Doing: Exploring No-Handed Smartwatch Interaction
Seongkook Heo, Michelle Annett, Ben Lafreniere, Tovi Grossman, George Fitzmaurice
Graphics Interface Conference 2017
Smartwatches have the potential to enable quick micro-interactions throughout daily life. However, because they require both hands to operate, their full potential is constrained, particularly in situations where the user is actively performing a task with their hands. We investigate the space of no-handed interaction with smartwatches in scenarios where one or both hands are not free. Specifically, we present a taxonomy of scenarios in which standard touchscreen interaction with smartwatches is not possible, and discuss the key constraints that limit such interaction. We then implement a set of interaction techniques and evaluate them via two user studies: one where participants viewed video clips of the techniques and another where participants used the techniques in simulated hand-constrained scenarios. Our results found a preference for foot-based interaction and reveal novel design considerations to be mindful of when designing for no-handed smartwatch interaction scenarios.
Download publicationAssociated Autodesk Researchers
Related Resources
2015
NanoStylus: Enhancing Input on Ultra-Small Displays with a Finger-Mounted StylusDue to their limited input area, ultra-small devices, such as…
2015
Smart Makerspace: An Immersive Instructional Space for Physical TasksWe present the Smart Makerspace; a context-rich, immersive…
2020
Socio-Spatial Comfort: Using Vision-based Analysis to Inform User-Centred Human-Building InteractionsA well-designed workplace has a direct and significant impact on our…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us