Publication
Adaptive Mesh Booleans
We present a new method for performing Boolean operations on volumes represented as triangle meshes. In contrast to existing methods which treat meshes as 3D polyhedra and try to partition the faces at their exact intersection curves, we treat meshes as adaptive surfaces which can be arbitrarily refined. Rather than depending on computing precise face intersections, our approach refines the input meshes in the intersection regions, then discards intersecting triangles and fills the resulting holes with high-quality triangles. The original intersection curves are approximated to a user-definable precision, and our method can identify and preserve creases and sharp features. Advantages of our approach include the ability to trade speed for accuracy, support for open meshes, and the ability to incorporate tolerances to handle cases where large numbers of faces are slightly interpenetrating or near-coincident.
Download publicationRelated Resources
See what’s new.
2020
Learning to Simulate and Design for Structural EngineeringThe structural design process for buildings is time consuming and…
2018
Generative Urban Design: Integration of financial and energy design goals in a generative design workflow for residential neighborhood layoutThis paper demonstrates an application of Generative Design to an…
2005
Spotlight: Directing Users’ Attention on Large DisplaysWe describe a new interaction technique, called a spotlight, for…
2011
Planning to Fold Multiple Objects from a Single Self-Folding SheetThis paper considers planning and control algorithms that enable a…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us