Publication | Graphics Interface Conference 2020

Workflow Graphs

A Computational Model of Collective Task Strategies for 3D Design Software

This work has contributed a conceptual approach for representing the different means by which a fixed goal can be achieved in feature rich software, based on recordings of user demonstrations, and has demonstrated a scalable pipeline for constructing such a representation for 3D modeling software. It has also presented a range of applications that could leverage this representation to support users in improving their skill sets over time. Overall, we see this work as a first step toward enabling a new generation of help and learning systems for feature-rich software, powered by data-driven models of tasks and workflows.

Download publication

Abstract

Workflow Graphs: A Computational Model of Collective Task Strategies for 3D Design Software

Minsuk Chang, Ben Lafreniere, Juho Kim, George Fitzmaurice, Tovi Grossman

Graphics Interface Conference 2020

This paper introduces Workflow graphs, or W-graphs, which encode how the approaches taken by multiple users performing a fixed 3D design task converge and diverge from one another. The graph’s nodes represent equivalent intermediate task states across users, and directed edges represent how a user moved between these states, inferred from screen recording videos, command log data, and task content history. The result is a data structure that captures alternative methods for performing sub-tasks (e.g., modeling the legs of a chair) and alternative strategies of the overall task. As a case study, we describe and exemplify a computational pipeline for building W-graphs using screen recordings, command logs, and 3D model snapshots from an instrumented version of the Tinkercad 3D modeling application, and present graphs built for two sample tasks. We also illustrate how W-graphs can facilitate novel user interfaces with scenarios in workflow feedback, on-demand task guidance, and instructor dashboards.

Related Resources

Publication

2023

WorldSmith: Iterative and Expressive Prompting for World Building with a Generative AI

Using multi-modal generative AI to quickly and iteratively visualize…

Publication

2016

Embedded sensors and feedback loops for iterative improvement in design synthesis for additive manufacturing

Design problems are complex and not well-defined in the early stages…

Project

2010

Chronicle

Exploring a new type of system that will allow users to easily share…

Project

2021

Novel Input & Output

The nature and quality of interaction can be dramatically affected by…

Get in touch

Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.

Contact us