Publication
Aperiodic Texture Mapping
AbstractIn this paper we introduce a new technique to texture surfaces. Our approach has the advantage that the texture does not have to be computed at each point of the surface. Rather, we precompute a small set of texture maps which we then map aperiodically onto the surface. The algorithm borrows from recent mathematical results in the area of aperiodic tilings of the plane. To demonstrate the feasibility of the method we apply it to the rendering of water surfaces and caustics.
Download publicationRelated Resources
See what’s new.
2023
Unleashing Innovation: Autodesk Researchers at AU 2023The first day of AU 2023 brought big announcements from Autodesk and a…
2015
Deploying CommunityCommands: A Software Command Recommender System Case StudyIn 2009 we presented the idea of using collaborative filtering within…
2009
Multimodal selection techniques for dense and occluded 3D virtual environmentsObject selection is a primary interaction technique which must be…
2007
Generalized doubling constructions for constant mean curvature hypersurfaces in the (n+1)-sphereThe (n+1)-sphere contains a simple family of constant mean curvature…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us