Biography

Irene is a Proceduralism Specialist specializing in hair and creature FX workflows for character content creation. Her expertise spans film and game character pipelines, RnD for volumetric deformation, and machine learning tools that enhance scalability and artist control.

Irene previously worked on the Ziva team at Unity and Dneg, developing cutting-edge character rigs and pipelines from tissue simulation. She has also contributed to multiplayer game development at Phoenix Labs and worked at Goldtooth, where she focused on motion capture, rigging, and CFX for game trailers and cinematics. Her work emphasizes bridging research and production, creating tools and pipelines that enable artists to iterate more efficiently while maintaining creative flexibility.

In her free time, Irene enjoys learning guitar, making plushies, playing Magic: The Gathering, and painting miniatures.