Publication

An Illumination Model For a Skin Layer Bounded by Rough Surfaces

AbstractIn this paper we present a novel illumination model that takes into account multiple anisotropic scattering in a layer bounded by two rough surfaces. We compute the model by a discrete-ordinate solution of the equation of radiative transfer. This approach is orders of magnitude faster than a Monte Carlo simulation and does not suffer from any noisy artifacts. By fitting low order splines to our results we are able to build analytical shaders. This is highly desirable since animators typically want to texture map the parameters of such a shader for higher realism. We apply our model to the important problem of rendering human skin. Our model does not seem to have appeared before in the optics literature. Most previous models did not handle rough surfaces at the skin’s boundary. Also we introduce a simple analytical bidirectional transmittance distribution function (BTDF) for an isotropic rough surface by generalizing the Cook-Torrance model.

Download publication

Related Resources

See what’s new.

Publication

2024

Optimized GPU Implementation of Grid Refinement in Lattice Boltzmann Method

Optimized GPU-accelerated algorithm for implementing grid refinement…

Publication

1993

An Empirical Evaluation of Some Articulatory and Cognitive Aspects of Marking Menus

We describe marking menus, an extension of pie menus, which are well…

Publication

2007

Dynamic 2D Patterns for Shading 3D Scenes

We describe a new way to render 3D scenes in a variety of…

Publication

2019

Building Performance Implications of Occupant Mobility

In the ongoing effort to improve building performance predictions, a…

Get in touch

Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.

Contact us