Publication
An Illumination Model For a Skin Layer Bounded by Rough Surfaces
AbstractIn this paper we present a novel illumination model that takes into account multiple anisotropic scattering in a layer bounded by two rough surfaces. We compute the model by a discrete-ordinate solution of the equation of radiative transfer. This approach is orders of magnitude faster than a Monte Carlo simulation and does not suffer from any noisy artifacts. By fitting low order splines to our results we are able to build analytical shaders. This is highly desirable since animators typically want to texture map the parameters of such a shader for higher realism. We apply our model to the important problem of rendering human skin. Our model does not seem to have appeared before in the optics literature. Most previous models did not handle rough surfaces at the skin’s boundary. Also we introduce a simple analytical bidirectional transmittance distribution function (BTDF) for an isotropic rough surface by generalizing the Cook-Torrance model.
Download publicationRelated Resources
See what’s new.
1999
Exploring bimanual camera control and object manipulation in 3D graphics interfacesWe explore the use of the non-dominant hand to control a virtual…
2020
Learning to Simulate and Design for Structural EngineeringThe structural design process for buildings is time consuming and…
2009
Mathematical modeling and synthetic biologySynthetic biology is an engineering discipline that builds on our…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us