Publication
Soft maps between surfaces
AbstractThe problem of mapping between two non-isometric surfaces admits ambiguities on both local and global scales. For instance, symmetries can make it possible for multiple maps to be equally acceptable, and stretching, slippage, and compression introduce difficulties deciding exactly where each point should go. Since most algorithms for point-to-point or even sparse mapping struggle to resolve these ambiguities, in this paper we introduce soft maps, a probabilistic relaxation of point-to-point correspondence that explicitly incorporates ambiguities in the mapping process. In addition to explaining a continuous theory of soft maps, we show how they can be represented using probability matrices and computed for given pairs of surfaces through a convex optimization explicitly trading off between continuity, conformity to geometric descriptors, and spread. Given that our correspondences are encoded in matrix form, we also illustrate how low-rank approximation and other linear algebraic tools can be used to analyze, simplify, and represent both individual and collections of soft maps.
Download publicationRelated Resources
See what’s new.
2022
CLIP-Forge: Towards Zero-Shot Text-to-Shape GenerationGenerating shapes using natural language can enable new ways of…
2023
Tesseract: Querying Spatial Design Recordings by Manipulating Worlds in MiniatureNew immersive 3D design tools enable the creation of spatial design…
2014
Earth mover’s distances on discrete surfacesWe introduce a novel method for computing the earth mover’s distance…
2013
Comparison of User Performance in Mixed 2D-3D Multi-Display EnvironmentsStereoscopic displays and volumetric 3D displays capable of delivering…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us