Publication
MOOD: From Bucket Based Learning to Socially Mediated, Highly Contextual Learning Experiences
AbstractA flurry of online universities has emerged in the last decade [7,8,9,10,11,12]. Unfortunately, most of the e-learning platforms empowering these universities are best described as “buckets of features” [13,14,15,16]. In these platforms, the interaction model follows from the technological infrastructure needed to build the system rather than a direct response to the student’s needs. At UNext, we have designed MOOD, an interaction model based on socio-constructivist frameworks such as [1,2,3] and inspired in its interface design by [3,4,5]. We present the four key design elements behind MOOD and illustrate their instantiation in Ellis College’s course platform.
Download publicationRelated Resources
See what’s new.
2012
Automatic Extraction of Causally Related Functions from Natural-Language Text for Biomimetic Design
Identifying relevant analogies from biology is a significant challenge…
2014
Kitty: Sketching Dynamic and Interactive Illustrations
We present Kitty, a sketch-based tool for authoring dynamic and…
2009
Multimodal selection techniques for dense and occluded 3D virtual environments
Object selection is a primary interaction technique which must be…
2008
Programming the Cell Broadband Engine Examples and Best Practices
In this IBM® Redbooks® publication, we provide an introduction to…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us